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Jagga Spikes
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Posted - 2011.09.11 11:54:00 -
[1] - Quote
supporting the essential features: AKKA, searchability, standings, fee, frequency. |

Jagga Spikes
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Posted - 2011.09.13 07:20:00 -
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FloppieTheBanjoClown wrote:I would just like to see it as part of the character transfer system. You buy the skillset and have to make a new name and portrait. This lets toons be transferred without any drama following them.
actually, drama following the character is what has to be preserved. name change is simply convenience for the player and should not have (or have least possible) influence on character identity. trained character don't come out of nowhere, but they should not be set in stone, either. |

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Posted - 2011.09.13 09:00:00 -
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Jint Hikaru wrote:... CCP Zymurgist said the following, in this threadCCP Zymurgist wrote:EVE characters are built on reputation. Your name is who you are and will always be. Really the only way to "change" this would be to buy a new character and sell the old one off. All that will change is who is playing the character though as the name will always represent the character's past deeds.
fail. name is a word. it's a handle. it's just a part (a social pointer if you will) of what character is. changing name does not change who character is. changing name does not suddenly point to some other character.
but if suddenly someone else possess character, they become someone else, and all the reputation will mean nothing because they start acting differently. so, name stays same, but everything else is not same. it's exactly what already exists in game: character transfers.
bashing down proposal (name change) on basis that it goes against game's principle (reputation matters), while said proposal does everything to uphold the principle (akka, searchable history, standings permanence) AND having functional game mechanic (character transfers) that breaks said principle is poor form. |

Jagga Spikes
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Posted - 2011.09.13 11:46:00 -
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Jint Hikaru wrote:Quote:fail. name is a word. it's a handle. it's just a part (a social pointer if you will) of what character is. changing name does not change who character is. Not fail.... a name is the character. If I am in a system and a name i recognize comes into the system, its linked to my memories of that character and what reputation that person has with me. If I have a name of someone who keeps trying to kill me on a Post-it on my moniter, I can 'bug-out' if I see them. Allowing namechanges will remove that recognition from the game! And dont suggest list of aliases in character sheet. I can't look up every person I want to look out for, every day just in case they have namechanged.
how do you know character wasn't transferred? or even, how would you know character was transferred (as any available record can be faked)? so, instead of depending on name recognition, that doesn't work (as you can't be sure that character is played by the same player), why not depending on game mechanics (standings) and/or improved awareness and tactics on your part to make yourself safer?
OP proposal includes fee (cost) and frequency (cooldown between name changes). so, you could still depend on name recognition, just with a twist now and then, which can be reduced in effect through standings. |

Jagga Spikes
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Posted - 2011.09.13 12:44:00 -
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Meissa Anunthiel wrote:One's name is everything. Corp thieves can be identified using that, as can reputation, as a whole. I know from entering local who people are, known pirates, etc. I really don't feel like going over history everytime I see a new name. Corp history or "AKAs" do not quite cover it.
Character transfers, tough luck, if you buy a character you're supposed to do some due diligence on that guy's history.
The only thing name changes are acceptable, to me, is typos or capitalization, and GMs already allow that. The former soon after creation, the latter pretty much anytime I believe.
So, no...
PS: this topic was discussed during CSM 3, check the minutes to hear the arguments for and against etc.
"stupid" forum ate my post.
character transfers are reality. if CCP could stop them, they would. they can't.
only stupid thieves would go for name change (as proposed) instead of blank char transfer.
checking bio/history was, is and will be intel gathering of choice, with or without name change.
stop talking about some ideal EVE. talk about EVE as it is. |

Jagga Spikes
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Posted - 2011.09.13 13:48:00 -
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Meissa Anunthiel wrote:Jagga Spikes wrote: checking bio/history was, is and will be intel gathering of choice, with or without name change.
stop talking about some ideal EVE. talk about EVE as it is.
Maybe so for you, but I can tell you for a fact smaller corporations do check for background based on names, that's how it is. ...
please, elaborate. i don't see how doing background checks based on name is bad.
Quote: Also, that still doesn't address the issue I pointed out. If I travel in lowsec, there's blokes I know are permacamping gates with SBing rokhs, why should they get a free pass at a new name? ...
do you know everyone in EVE? not likely, but if you do, name changes won't affect you, as you know everyone anyway. if you don't, you ARE already checking on people you don't know. old players stop playing, new players start playing. EVE's not frozen in time. also, it's not like suddenly everyone YOU know will change their name simultaneously, and keep changing just in spite.
Quote: Also some people are known cyno scout alts, I know from looking at them who they are without having to do some digging through history and former names and transfers and whatnot. ...
cyno alts are cheap. they can be trained much faster than proposed name change frequency period. |

Jagga Spikes
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Posted - 2011.09.15 07:57:00 -
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FloppieTheBanjoClown wrote:... There was a thread recently about someone cyber-stalking a woman(?) and her teenage son. It was suggested that they sell their characters and get new ones. That harassment would follow those characters. Giving someone the option to simply rename the character at the time of purchase would allow them to break that sort of behavior.
If reputation is such a big deal in Eve, should you really be able to transfer a character's reputation when the rules clearly state you can't pretend to be the same person?
according to Terms of Service, harassment is against the rules of EVE. any player that is harassed has all rights to demand that CCP protects them. i wouldn't be against special actions for special circumstances (think witness protection program), but this is not scope of OP. |

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Posted - 2011.09.15 18:48:00 -
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FloppieTheBanjoClown wrote:...
i agree that in Eve, reputation is an asset and a major part of the game. Your actions SHOULD be forever tied to you. However, when a character is bought off the bazaar, YOU are not the one responsible for that character's previous actions. If you buy a toon who has scammed people for billions, you shouldn't inherit all the hate that goes with it just because there wasn't anything Google could find about them. ...
but then transfer becomes way to clear bad rep. simply transfer your character to another account you own, and get free card out of jail. there is simply no way to know who is behind character. that's why rep has to stay with character at all times. |

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Posted - 2011.10.04 09:46:00 -
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Andrea Griffin wrote:A name change should come as part of transferring the ownership of a character.
what your are saying is, if i want to change name of my character i would have to transfer said character to another account i own? well, i could live with that.
but, why not cut on complexity and simply make name changing a separate service? |

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Posted - 2011.12.13 12:02:00 -
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Vertisce Soritenshi wrote:Why not just issue EvE's version of Social Security Numbers into the game? I can change my name in RL if I want to but my SSN stays the same. We can call them CIN (Sin) for Concord Identification Number.
characters already have unique id, but it's not particularity useful for recognition. names are easier to use. |

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Posted - 2012.08.02 07:01:00 -
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supporting for greater justice |
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